AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Ukraine: Q3 2025
Discover the performance trends of the top slime games on iOS in Ukraine during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the performance of slime games on the iOS platform in Ukraine showcased a variety of trends and shifts. Here's a closer look at the top five slime games, with data insights provided by Sensor Tower.
PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced fluctuations in its weekly revenue, which peaked at around $867 in early July before a gradual decline to approximately $344 by the end of September. Weekly downloads saw a consistent decline from 461 in the first week of July to 151 by the end of the quarter. Meanwhile, weekly active users decreased from 7.4K to 6.7K over the same period.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw its weekly revenue fluctuate between $92 and $182, with a notable increase towards the end of September. Downloads started at 250, dipped mid-quarter, and then rebounded to 172. The active user base remained relatively steady, fluctuating around 700.
Super Slime Simulator from Dramaton LTD had a significant decline in active users, dropping from 1.1K in July to just 277 by the end of September. Downloads remained relatively stable, hovering around 150 per week.
Super Big Slime: Black Hole 3D by Supercent, Inc. maintained a steady download rate, starting at 93 and peaking at 150 in mid-September. Active users saw an increase, reaching a high of 1.1K before settling at 320.
Rogue Slime, developed by Mateo Bonnin, had modest download numbers, starting at 71 and declining to just 3 by the end of the quarter. Revenue was minimal, with a peak of $14 in late July.
These insights highlight the dynamic nature of the app market in Ukraine. For more detailed data and further analysis, visit Sensor Tower's platform.